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WARDOGS Release Date, Price, and Editions — Early Access Guide

WARDOGS hits Steam Early Access on September 10, 2026 at 16:00 UTC, $39.99 / ¥149. Regional pricing, Supporter Edition contents, and the no-cash-shop EA pledge.

9/4/2026 Last updated: 9/15/2026 6 min read

FAQ

What is WARDOGS' exact release date?
September 10, 2026 on Steam Early Access, unlocking worldwide at 16:00 UTC (12:00 PM ET / 9:00 AM PT). Pre-orders granted access to a closed beta that ran September 3–6, 2026, and open playtest sign-ups have also been available.
Is WARDOGS on consoles or Game Pass?
Not at Early Access launch — it is a Windows PC game on Steam only. Console versions are now officially announced for 2028 (launch-day trailer post, September 10), with no specific platforms named and no subscription deals announced.
Will the price increase after Early Access?
Yes. BULKHEAD has stated the game is priced lower during Early Access and will cost more at the 1.0 full release. Buying in early is the cheapest it will ever be.
Will there be microtransactions or a battle pass during Early Access?
No. For the whole Early Access period the only purchases are the base game and the Supporter Edition. BULKHEAD confirmed at Gamescom that monetization begins at the 1.0 full release — and buying in at the Early Access price includes everything added later.
Is there a Mac or Linux version?
No. The system requirements list Windows 10 and 11 only, with kernel-level Easy Anti-Cheat, which practically rules out Proton-style compatibility too.
What do you get in the Supporter Edition?
The base game plus a Supporter Pack: cosmetic skins for the A-91, Bushmaster M17S, and KH-2002, and the MH-6 Littlebird helicopter. No gameplay advantages.
WARDOGS Release Date, Price, and Editions — Early Access Guide — official WARDOGS screenshot
Image: BULKHEAD via Steam

When does WARDOGS release?

WARDOGS releases into Steam Early Access on September 10, 2026 — unlocking worldwide at 16:00 UTC (12:00 PM ET / 9:00 AM PT) — developer BULKHEAD and publisher Team17 have confirmed. Pre-ordering any edition granted guaranteed access to the closed beta that ran September 3–6, 2026 — and on September 5 the developers opened it to everyone on Steam, no key required, as a final server stress test before launch. The full feature pipeline after launch is on the Early Access roadmap page. If you are deciding whether to jump in at launch, the gameplay overview explains what those first matches actually look like.

The unlock is simultaneous worldwide — what 16:00 UTC means locally:

RegionUnlock time
UTCThursday, September 10 — 4:00 PM
US East Coast (ET)Thursday, September 10 — 12:00 PM
US West Coast (PT)Thursday, September 10 — 9:00 AM
Brazil (BRT)Thursday, September 10 — 1:00 PM
United Kingdom (BST)Thursday, September 10 — 5:00 PM
Central Europe (CEST)Thursday, September 10 — 6:00 PM
Japan (JST)Friday, September 11 — 1:00 AM
East Australia (AEST)Friday, September 11 — 2:00 AM
New Zealand (NZST)Friday, September 11 — 4:00 AM

Pre-loading is live for pre-orders: after a rolling start in the final days before launch, BULKHEAD announced full pre-load on September 9 in the same post as the Season 1 changelog. If you have not grabbed it yet, download now rather than alongside everyone else at unlock — and know that the build you pre-load is already Season 1.

How much does it cost?

Pricing is regionally variable, and the pattern matters more than any single number: Early Access is deliberately cheap, and the price rises at 1.0. Confirmed prices around the world — re-verified against Steam’s regional data on September 10, launch day:

RegionStandard EditionSupporter Edition
United States$39.99$49.99
China¥149¥186
Eurozone€39.99—
United Kingdom£36.99—
BrazilR$119.99—
MexicoMex$454.99—
Latin America / Türkiye (low-price tier)$24.99–$29.99—

The Supporter Edition is simply the base game bundled with the Supporter Pack DLC — the pack’s extras are cosmetic or convenience items, not power. Details in the next section.

What is in the Supporter Edition?

For the roughly $10 premium, the Supporter Edition includes the base game plus a Supporter Pack containing starter-weapon camos for three assault rifles — the Valkyra-branded A-91, Lonestar-branded Bushmaster M17S, and Manticore-branded KH-2002 — a “Taxi” camo for the MH-6 Littlebird helicopter, two cosmetic bobbleheads, and a hideable supporter icon on the scoreboard. None of it confers stats; the guns themselves are available to every player through normal play, as the weapons list shows. Treat it as a “tip the developers” tier.

How long will Early Access last?

Early Access is expected to run one to two years, and the developers have been explicit that the current price is a discount: it goes up at full release. What launches on September 10 is already described as fully playable — the 100-player three-faction mode, multiple large maps with dynamic objective zones, the cash and XP progression, vehicles, logistics, building, and proximity voice chat.

During Early Access the roadmap adds more maps, weapons (including new weapon categories), vehicles — fighter jets are called out by name — new objective types, deeper progression, and what BULKHEAD calls a stronger seasonal meta game.

Will there be microtransactions or a battle pass?

Not during Early Access. BULKHEAD has said the only things on sale for the entire Early Access period are the base game and the Supporter Edition — no cash shop, no battle pass, no seasonal store. Monetization mechanics begin at the 1.0 full release, alongside the price increase.

At Gamescom in August 2026, CEO Joe Brammer and Senior Game Director Mark Pinney told Insider Gaming that monetization arrives with 1.0, framing it plainly: “We’re a business that needs to make money. We’re quite open about that” — and, when pressed: “We have kids to feed. What do you want us to do?” The stance is also written on the Steam store itself: no monetization during Early Access except the optional supporter edition, plus a stated commitment to never sell in-game cash or gold bars. The commitment that matters to buyers is simpler than the quotes: buying in at the Early Access price grants access to everything added later, so the 1.0 content wave is not held behind a second purchase for day-one owners. What that wave includes is on the Early Access roadmap page.

Can your PC run it?

Requirements are moderate for a 100-player game with vehicles and destruction. Minimum specs target 1080p Low at 60 fps with upscaling; recommended specs target 1440p Medium at 70+ fps native.

MinimumRecommended
OSWindows 10Windows 11
CPUIntel Core i5-8600 / AMD Ryzen 5 3500Intel Core i7-12700K / AMD Ryzen 7 5700X
RAM16 GB16 GB
GPUNVIDIA GTX 1660 / AMD Radeon RX 590NVIDIA RTX 3070 / AMD Radeon RX 6700 XT
Storage50 GB50 GB

Two practical notes: the game ships with kernel-level Easy Anti-Cheat, and the 50 GB install is worth clearing space for before launch day. For what to expect from your GPU, ultrawide monitors, and controllers, see the system requirements and performance settings page.

Which languages are supported?

Fourteen languages are supported at Early Access. English is the only one with full audio; the other thirteen cover interface and subtitles: Simplified Chinese, Traditional Chinese, Japanese, Korean, French, Italian, German, Spanish, Portuguese-Brazilian, Russian, Polish, Turkish, and Ukrainian.

Is it worth buying at Early Access?

If the core loop — persistent cash economy plus large-scale three-faction king-of-the-hill — sounds appealing, day one is the cheapest entry point the game will ever have, and the launch numbers point the same way: a peak of 337,157 concurrent players per SteamDB, 1.25 million copies sold in the game’s first night per the studio’s announcement — a crowd big enough that launch night needed login queues and a stability hotfix. The live count and every milestone since sit on the player count page. For the honest counterweight first, the ten reasons not to buy run the other side of the ledger. And if you would rather wait, the beginner’s guide and the economy explainer will still be here when you land.

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