WARDOGS Season 1 Patch Notes — Launch Build Changelog
The Season 1 launch-build changelog: XP slows at levels 10–20, the FOB kit triples to $7,500, Heavy Tank moves to Driver, and DLSS Frame Generation arrives.
FAQ
What is Season 1 in WARDOGS?
Did Season 1 make leveling slower?
Did prices go up or down in Season 1?
Which unlocks moved between tracks?
Where are the official patch notes?
What is Season 1?
Season 1 is the build that ships Early Access — the version every player downloads when WARDOGS unlocks worldwide on September 10, 2026 at 16:00 UTC. It went out with the pre-load on September 9, and BULKHEAD published the full official changelog the same day in the Steam news post “Pre-Load Live & Season 1 Changelog”. This page is our summary of that post — every number below comes from it, and the official version remains the source of record.
The short version: Season 1 is a launch-day balance and stabilization pass, not new content. It slows the mid-game XP grind, reprices a cluster of vendor items (mostly upward), moves two heavy vehicles onto new tracks, and fixes a long list of beta-era crashes, voice-chat failures, and server-browser problems. Within five hours of unlock it was followed by Launch Stability Hotfix #1 — a server-side crowd-control patch with no balance changes; every table below stands.
How did the XP curve change?
The role-track XP curve is rebalanced from level 6 upward, with the real weight landing in the 10–20 band and the curve flattening again from level 35 on. The official old-to-new totals per level:
| Level | Beta XP | Season 1 XP | Change |
|---|---|---|---|
| 6 | 8,750 | 9,250 | +5.7% |
| 10 | 25,000 | 35,000 | +40.0% |
| 15 | 54,750 | 110,000 | +100.9% |
| 20 | 111,500 | 250,000 | +124.2% |
| 25 | 192,000 | 325,000 | +69.3% |
| 30 | 293,750 | 400,000 | +36.2% |
| 35 | 416,500 | 500,000 | +20.1% |
| 40 | 551,250 | 650,000 | +17.9% |
| 45 | 689,500 | 800,000 | +16.0% |
| 50 | 838,000 | 1,000,000 | +19.3% |
Levels below 6 are unchanged. Two XP events were also trimmed: an air-vehicle kill now pays 250 XP (down from 300), and selling a supply-crate item worth under $75 pays 1 XP (down from 25). The supply-crate purchase curve itself was rescaled from a 25–250 band down to 1–200.
Practically, the 10–20 stretch is where players gated the M4 and FAL-class unlocks during the tests — that ladder just got meaningfully longer, while the late-game grind past 35 is comparatively untouched.
What did Season 1 do to prices?
A cluster of vendor items got more expensive, and a handful of vehicles got cheaper. All official old-to-new values:
| Item | Beta | Season 1 | Track |
|---|---|---|---|
| FOB vendor kit | $2,500 | $7,500 | — |
| Large Hammer (vendor) | $1,600 | $2,400 | — |
| Artillery Tank | $400,000 | $500,000 | Career |
| Recon 6–10× MRAD scope | $25,000 | $40,000 | Recon |
| Recon 6–10× MOA scope | $30,000 | $45,000 | Recon |
| Support Medium Hammer | $10,000 | $25,000 | Support |
| Support Large Hammer | $25,000 | $75,000 | Support |
| Pilot small armoured supply crate | $5,000 | $10,000 | Pilot |
| Pilot Little Bird w/ miniguns | $25,000 | $50,000 | Pilot |
| Pilot Z20 Lakota | $50,000 | $35,000 | Pilot |
| Driver URAL | $50,000 | $35,000 | Driver |
| Driver Dune Buggy | $35,000 | $25,000 | Driver |
| Driver Kodiak Flatbed | $15,000 | $35,000 | Driver |
| Driver Music Tape H | $5,000 | $2,500 | Driver |
No weapon prices were itemized in the changelog — the raises hit deployables, tools, scopes, and vehicles. One reading note on the vehicle rows: those figures are the one-time unlock costs, not the per-life prices, which run from $500 (Bobcat) to $18,000 (Havoc) per the community catalogue. The standout for squad play is the FOB kit tripling, which changes the budget math for building versus reinforcing; the standout bargain is the Z20 Lakota, cut by $15,000 in the same build that gave it a balance pass.
Which unlocks moved?
The changelog prices and gates gear by six named tracks — Career, Recon, Support, Medic, Pilot, and Driver — which is the first time all six have appeared in an official document. The gate changes:
| Item | Before | After |
|---|---|---|
| Heavy Tank | Career 35 | Driver 35 |
| Artillery Tank | Career 55 | Career 90 |
| Music Tape H | Pilot 28 | Driver 23 |
| Deagle | Career 90 | Career 85 |
| Sports Parachute | Career 36 | Career 35 |
| Large Backpack | Career 56 | Career 55 |
| 7.62×54mm AP | Career 83 | Career 82 |
| 5.56mm AP | Career 85 | Career 83 |
| PP-19 50-round drum | Medic 33 | Medic 29 |
| Support Large Hammer | Support 7 | Support 8 |
| URAL | Driver 4 | Driver 3 |
| Kodiak Assault | Driver 8 | Driver 6 |
| Dune Buggy | Driver 10 | Driver 8 |
| Kodiak Flatbed | Driver 2 | Driver 10 |
| URAL Covered | Driver 30 | Driver 18 |
| URAL Attack | Driver 40 | Driver 25 |
| Humvee w/ minigun | Driver 35 | Driver 30 |
The two structural moves: heavy armor now comes through the Driver track instead of Career, and the artillery gate nearly doubled. The Galil-10 / M4-20 / FAL-35 weapon gates from the alpha were not listed as changed. The affected machines are on the vehicles roster.
What changed for vehicles?
Beyond the prices and gates above, Season 1 ships a vehicle balance pass:
- Z20 Lakota — balance pass plus a fix for sluggish pitch input; the chase-camera rotation rattle drops by 6 dB.
- Vehicle turrets now have a maximum operator rotation speed.
- 155mm, 122mm, and flare deployables take more loadout room.
- Tank aiming — fixed a DPI-dependent aiming issue.
What got fixed?
The stabilization list, grouped:
- Voice chat — fixed the failure mode where voice cut out permanently after a failed join (stale channel rejoins, push-to-talk targeting, and re-logging all recover now), improved reliability under load, and added a visible communication-status indicator.
- Server browser — filtering reworked, community-server image scaling fixed, and a “Host a server” button now links straight to the hosting page.
- Crashes — two crash paths in the frame-generation pipeline fixed, plus crashes involving network calls scheduled off the game thread, closing a chatbox entry tooltip, buildables, and firing a weapon whose owner had left.
- Performance — DLSS Frame Generation can now be turned off without restarting, the render-target pool is configurable, shadow-cache refreshes are reduced (less hitching on character takeover), shadow quality clamps to Low instead of turning off on struggling machines, and GPU crash reports carry more detail.
- Startup — improved reliability with clearer failure messages and a recovery route.
- Exploit — fixed a route to an unintended spot on a church roof — the first officially named landmark on the Kolchia map.
How does reporting work now?
Season 1 adds a weighted report-tracking system — repeat or bad-faith reporters carry less influence over outcomes — and announces cheater bans in-server when match termination is off. The kicked message now only appears if you were actually banned.
This is the system side of the developer’s launch-week anti-cheat stance: their “The 11th Reason NOT to Buy WARDOGS” post (September 8) argues the strongest protection is community servers with active admins, who can instantly ban bad actors. Community-server hosting went on sale before launch through three approved partners — QONZER, BisectHosting, and xREALM — and the ten reasons page carries the full honest-purchase framing, including the new eleventh reason.
Where do I read the official notes?
The canonical source is BULKHEAD’s Steam news post — “Pre-Load Live & Season 1 Changelog”, published September 9, 2026 — and the Steam news hub for everything that follows. This page summarizes rather than reprints, and every future season and hotfix gets the same treatment here as EA progresses: what changed, by how much, and which of our guides moved because of it.
Keep reading
Patch Notes
WARDOGS Patch 0.11 Patch Notes — Server Browser Split & Economy Rules
The patch that followed in the launch window — server-browser focus, no balance changes; every table above stands.
Guides
WARDOGS XP Tracks and Unlocks — How Progression Actually Works
The track system these curve and unlock changes land on.
Economy
WARDOGS Money Guide — How the Persistent Cash Economy Works
The wallet math the new vendor prices flow through.
Vehicles
WARDOGS Vehicles Guide — Helicopters, Tanks, and Transports
The roster Season 1 repriced — Z20 Lakota included.
Was this helpful?
Thanks for the feedback!