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WARDOGS Season 1 Patch Notes — Launch Build Changelog

The Season 1 launch-build changelog: XP slows at levels 10–20, the FOB kit triples to $7,500, Heavy Tank moves to Driver, and DLSS Frame Generation arrives.

9/10/2026 Season 1 Last updated: 9/14/2026 8 min read

FAQ

What is Season 1 in WARDOGS?
Season 1 is the build that launches Early Access on September 10, 2026 at 16:00 UTC. It was deployed to pre-loading customers on September 9 alongside BULKHEAD's official changelog post, 'Pre-Load Live & Season 1 Changelog'.
Did Season 1 make leveling slower?
Yes, in the 10–20 band. Level 10 now costs 35,000 track XP instead of 25,000 (40% more), level 15 roughly doubles, and level 20 costs 250,000 instead of 111,500 — about 124% more. From level 35 on the curve flattens, and levels below 6 are unchanged.
Did prices go up or down in Season 1?
Mostly up: the FOB vendor kit tripled from $2,500 to $7,500, Recon long scopes rose by $15,000, and Support hammers tripled. Some vehicles got cheaper — the Z20 Lakota dropped from $50,000 to $35,000, alongside cuts to the URAL, Dune Buggy, and Music Tape H.
Which unlocks moved between tracks?
The Heavy Tank moves from the Career track to Driver (level 35 either way), the Music Tape H moves from Pilot 28 to Driver 23, and the Artillery Tank's gate jumps from Career 55 to Career 90 while its price rises to $500,000.
Where are the official patch notes?
On Steam: BULKHEAD's 'Pre-Load Live & Season 1 Changelog' news post for app 1867240, published September 9, 2026. This page summarizes and links it rather than reprinting it.
WARDOGS Season 1 Patch Notes — Launch Build Changelog — official WARDOGS screenshot
Image: BULKHEAD via Steam

What is Season 1?

Season 1 is the build that ships Early Access — the version every player downloads when WARDOGS unlocks worldwide on September 10, 2026 at 16:00 UTC. It went out with the pre-load on September 9, and BULKHEAD published the full official changelog the same day in the Steam news post “Pre-Load Live & Season 1 Changelog”. This page is our summary of that post — every number below comes from it, and the official version remains the source of record.

The short version: Season 1 is a launch-day balance and stabilization pass, not new content. It slows the mid-game XP grind, reprices a cluster of vendor items (mostly upward), moves two heavy vehicles onto new tracks, and fixes a long list of beta-era crashes, voice-chat failures, and server-browser problems. Within five hours of unlock it was followed by Launch Stability Hotfix #1 — a server-side crowd-control patch with no balance changes; every table below stands.

How did the XP curve change?

The role-track XP curve is rebalanced from level 6 upward, with the real weight landing in the 10–20 band and the curve flattening again from level 35 on. The official old-to-new totals per level:

LevelBeta XPSeason 1 XPChange
68,7509,250+5.7%
1025,00035,000+40.0%
1554,750110,000+100.9%
20111,500250,000+124.2%
25192,000325,000+69.3%
30293,750400,000+36.2%
35416,500500,000+20.1%
40551,250650,000+17.9%
45689,500800,000+16.0%
50838,0001,000,000+19.3%

Levels below 6 are unchanged. Two XP events were also trimmed: an air-vehicle kill now pays 250 XP (down from 300), and selling a supply-crate item worth under $75 pays 1 XP (down from 25). The supply-crate purchase curve itself was rescaled from a 25–250 band down to 1–200.

Practically, the 10–20 stretch is where players gated the M4 and FAL-class unlocks during the tests — that ladder just got meaningfully longer, while the late-game grind past 35 is comparatively untouched.

What did Season 1 do to prices?

A cluster of vendor items got more expensive, and a handful of vehicles got cheaper. All official old-to-new values:

ItemBetaSeason 1Track
FOB vendor kit$2,500$7,500
Large Hammer (vendor)$1,600$2,400
Artillery Tank$400,000$500,000Career
Recon 6–10× MRAD scope$25,000$40,000Recon
Recon 6–10× MOA scope$30,000$45,000Recon
Support Medium Hammer$10,000$25,000Support
Support Large Hammer$25,000$75,000Support
Pilot small armoured supply crate$5,000$10,000Pilot
Pilot Little Bird w/ miniguns$25,000$50,000Pilot
Pilot Z20 Lakota$50,000$35,000Pilot
Driver URAL$50,000$35,000Driver
Driver Dune Buggy$35,000$25,000Driver
Driver Kodiak Flatbed$15,000$35,000Driver
Driver Music Tape H$5,000$2,500Driver

No weapon prices were itemized in the changelog — the raises hit deployables, tools, scopes, and vehicles. One reading note on the vehicle rows: those figures are the one-time unlock costs, not the per-life prices, which run from $500 (Bobcat) to $18,000 (Havoc) per the community catalogue. The standout for squad play is the FOB kit tripling, which changes the budget math for building versus reinforcing; the standout bargain is the Z20 Lakota, cut by $15,000 in the same build that gave it a balance pass.

Which unlocks moved?

The changelog prices and gates gear by six named tracks — Career, Recon, Support, Medic, Pilot, and Driver — which is the first time all six have appeared in an official document. The gate changes:

ItemBeforeAfter
Heavy TankCareer 35Driver 35
Artillery TankCareer 55Career 90
Music Tape HPilot 28Driver 23
DeagleCareer 90Career 85
Sports ParachuteCareer 36Career 35
Large BackpackCareer 56Career 55
7.62×54mm APCareer 83Career 82
5.56mm APCareer 85Career 83
PP-19 50-round drumMedic 33Medic 29
Support Large HammerSupport 7Support 8
URALDriver 4Driver 3
Kodiak AssaultDriver 8Driver 6
Dune BuggyDriver 10Driver 8
Kodiak FlatbedDriver 2Driver 10
URAL CoveredDriver 30Driver 18
URAL AttackDriver 40Driver 25
Humvee w/ minigunDriver 35Driver 30

The two structural moves: heavy armor now comes through the Driver track instead of Career, and the artillery gate nearly doubled. The Galil-10 / M4-20 / FAL-35 weapon gates from the alpha were not listed as changed. The affected machines are on the vehicles roster.

What changed for vehicles?

Beyond the prices and gates above, Season 1 ships a vehicle balance pass:

  • Z20 Lakota — balance pass plus a fix for sluggish pitch input; the chase-camera rotation rattle drops by 6 dB.
  • Vehicle turrets now have a maximum operator rotation speed.
  • 155mm, 122mm, and flare deployables take more loadout room.
  • Tank aiming — fixed a DPI-dependent aiming issue.

What got fixed?

The stabilization list, grouped:

  • Voice chat — fixed the failure mode where voice cut out permanently after a failed join (stale channel rejoins, push-to-talk targeting, and re-logging all recover now), improved reliability under load, and added a visible communication-status indicator.
  • Server browser — filtering reworked, community-server image scaling fixed, and a “Host a server” button now links straight to the hosting page.
  • Crashes — two crash paths in the frame-generation pipeline fixed, plus crashes involving network calls scheduled off the game thread, closing a chatbox entry tooltip, buildables, and firing a weapon whose owner had left.
  • PerformanceDLSS Frame Generation can now be turned off without restarting, the render-target pool is configurable, shadow-cache refreshes are reduced (less hitching on character takeover), shadow quality clamps to Low instead of turning off on struggling machines, and GPU crash reports carry more detail.
  • Startup — improved reliability with clearer failure messages and a recovery route.
  • Exploit — fixed a route to an unintended spot on a church roof — the first officially named landmark on the Kolchia map.

How does reporting work now?

Season 1 adds a weighted report-tracking system — repeat or bad-faith reporters carry less influence over outcomes — and announces cheater bans in-server when match termination is off. The kicked message now only appears if you were actually banned.

This is the system side of the developer’s launch-week anti-cheat stance: their “The 11th Reason NOT to Buy WARDOGS” post (September 8) argues the strongest protection is community servers with active admins, who can instantly ban bad actors. Community-server hosting went on sale before launch through three approved partners — QONZER, BisectHosting, and xREALM — and the ten reasons page carries the full honest-purchase framing, including the new eleventh reason.

Where do I read the official notes?

The canonical source is BULKHEAD’s Steam news post — “Pre-Load Live & Season 1 Changelog”, published September 9, 2026 — and the Steam news hub for everything that follows. This page summarizes rather than reprints, and every future season and hotfix gets the same treatment here as EA progresses: what changed, by how much, and which of our guides moved because of it.

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