WARDOGS Weapons List — Every Weapon by Class and Unlock
Every known WARDOGS weapon by class — assault rifles, SMGs, LMGs, DMRs, snipers, launchers — with calibers, prices, and how the XP unlock tracks work.
FAQ
How many weapons does WARDOGS have?
Do you unlock weapons with XP or buy them with cash?
What is the best weapon in WARDOGS?
How do weapon unlocks actually level up?
Do weapons carry over between matches?
How do you get weapons in WARDOGS?
Two gates stand between you and any given gun. First, XP track level: there is no class selection screen — the gear you use feeds related progression tracks (sniper rifles feed Recon, shotguns and launchers feed Support, driving feeds Driver), and track levels unlock shop access to better equipment. Second, cash: the unlocked weapon still has to be bought from your persistent wallet, every single life, and dying refunds it at 90%. Season 2 examples of the level gates: the Galil at track level 10, the M4 at 28, the FAL at 35. Low-track players were also reported to shop at roughly half price during the alpha. The buying side of this equation is covered in the money guide.
What is the full weapons list?
Thirty-three weapons were catalogued from the closed alpha vendor. The complete table below merges that catalogue with wardogshub.gg’s first-hand alpha vendor record — the two sources agree on every overlapping point (the M4 at $2,800, the Galil/M4/FAL gate ladder, and the Deagle’s level-85 gate, which also matches the official Season 1 changelog). Prices are list prices; the “unlock cash” column is a one-time payment that permanently adds the weapon to your vendor.
Assault rifles
| Weapon | Price | Unlock | Caliber |
|---|---|---|---|
| Bushmaster M17S | Free | Recruit rifle | 5.56×45mm |
| A-91 | Free | Recruit rifle | 5.56×45mm |
| KH-2002 | Free | Recruit rifle | 5.56×45mm |
| AK-74 | $800 | Default | 5.45×39mm |
| T-21 | $1,200 | Assault 3 ($10k) | 5.56×45mm |
| Galil | $2,000 | Assault 10 ($35k) | 5.56×45mm |
| M4 | $2,800 | Assault 28 ($150k) | 5.56×45mm |
| TCX-SPR | $3,200 | Assault 20 ($100k) | 7.62×39mm |
| FAL | $6,000 | Assault 35 ($250k) | .308 Win |
The rifle track’s name has settled: the community called it “Assault,” the Season 1 changelog renamed it Career, and the Season 2 patch notes are back to Assault — same track, now also carrying the C4 and the Molotov. The three free recruit rifles are also exactly the three rifles the Supporter Edition skins, which is why that pack calls them “starter-weapon camos.”
SMGs and shotguns
| Weapon | Price | Unlock | Caliber |
|---|---|---|---|
| MP43 | $400 | — | 12 gauge |
| PP-19 Bizon | $1,000 | Default (Medic) | 9×19mm |
| PP-19 Vityaz | $1,200 | Medic 15 ($50k) | 9×19mm |
| M500 | $1,200 | Support 10 ($50k) | 12 gauge |
| AMP-9 | $1,375 | Medic 20 ($75k) | 9×19mm |
| MP5 | $1,800 | Medic 4 ($25k) | 9×19mm |
| Super-45 | $5,600 | Medic 35 ($200k) | .45 ACP |
LMGs, marksman and sniper rifles
| Weapon | Price | Unlock | Caliber |
|---|---|---|---|
| Scout Rifle TD | $1,200 | — | 5.56×45mm |
| SKS | $2,400 | Recon 5 ($25k) | 7.62×39mm |
| M249 SAW | $3,200 | Support 20 ($150k) | 5.56×45mm |
| PKM | $4,100 | Support 15 ($100k) | 7.62×54mm |
| Mosin Nagant | $4,500 | Recon 10 ($50k) | 7.62×54mm |
| SVD | $4,800 | Recon 12 ($50k) | 7.62×54mm |
| SV-98 | $5,200 | Recon 18 ($100k) | 7.62×54mm |
| BMR-308 | $6,250 | Recon 20 ($125k) | .308 Win |
| MK22 | $6,400 | Recon 30 ($150k) | .308 Win |
| Evo-3 Ultra | $7,250 | Support 30 ($200k) | .308 Win |
| M14 | $7,400 | Recon 25 ($100k) | .308 Win |
| AMR 50 | $14,800 | Recon 35 ($200k) | .50 cal |
Sidearms — gated by account level, not tracks
Sidearms unlock through the account-wide Wardog track, not a role track:
| Weapon | Price | Unlock | Caliber |
|---|---|---|---|
| Judge | $250 | Wardog 1 ($5k) | .45 Colt |
| GGX 17 | $200 | Wardog 18 ($15k) | 9×19mm |
| M1911 | $300 | Wardog 40 ($25k) | .45 ACP |
| Deagle | $750 | Wardog 65 ($75k) | .50 AE |
| GGX 18 | $1,000 | Wardog 85 ($125k) | 9×19mm |
Launchers and special
| Weapon | Price | Unlock | Type |
|---|---|---|---|
| RPG-7 | $1,800 | Support 5 ($30k) | 93mm rocket launcher |
| MAAWS | $2,400 | Support 18 ($100k) | 84mm anti-tank |
| Compound Bow | $1,350 | Recon 16 ($150k) | Standard arrows |
| MGL-40 | $7,500 | Support 35 ($250k) | 40mm grenade launcher |
What do weapons cost in practice?
Two mechanics sit on top of every list price. First, the new-recruit vendor discount: below track level 9, list prices are halved — the community-observed “half-price shop” now has a name and a threshold. Second, the 90% death refund: a gun’s real cost is its price plus 10% of it burned every time you die holding it, which is why the $14,800 AMR 50 is a late-game flex and the free recruit rifles are free for a reason. Ammunition is sold by caliber, running from about $10 for a pistol box to $250 for premium rifle rounds, so caliber choice is a running cost, not a one-time decision — the full payout-and-tax picture is in the economy guide.
Which weapon should you buy first?
An honest tier list now exists — with an honesty label on it: wardogshub’s TTK model ranks the vendor menu on modelled time-to-kill (Season 1 data — it predates Season 2’s calibre base-damage cuts, so expect the .308 and 7.62 rankings to shift), and its own caveat is that “it is a model, not a play-test.” The defensible early picks still follow the economy: a 5.56×45mm or 5.45×39mm assault rifle (cheap, common ammo, forgiving), a sidearm as backup, armor and bandages before a second primary, and launchers or DMRs only once your wallet can absorb the 10% death tax on a bad life. The M4’s all-round stats make it the benchmark; whether cheaper 5.56 options outperform it per dollar is exactly where the tier list’s cost-frontier analysis lands. New players should start with the beginner’s guide budget loadout before splurging here — and if the wallet is thin, the making-money playbook has the fastest documented route.
Compact SMGs are the budget-friendly entry into the vendor menu — Image: BULKHEAD
What about launchers, the AMR 50, and the bow?
The heavy stuff is situational by design. The RPG-7 (93mm rockets) and MAAWS (84mm anti-tank) exist to open armor — see the vehicles roster for what they are opening. The MGL-40 lobs 40mm grenades for area denial. The AMR 50 is the anti-materiel .50 cal, the closest thing to a boss-killer in the arsenal. And the compound bow, firing standard arrows, is the stealth-budget special — silent, cheap to feed, and exactly as situational as it sounds. For indirect fire that no vendor weapon covers, the player-built mortar is its own discipline — the mortar guide covers the build gate and the aiming model.
Keep reading
Economy
WARDOGS How to Make Money Fast — Practical Cash Strategy
Can't afford the AMR 50 yet? The fastest documented cash route.
Guides
WARDOGS XP Tracks and Unlocks — How Progression Actually Works
Half this list is gated by XP track levels, not cash.
Vehicles
WARDOGS Vehicles Guide — Helicopters, Tanks, and Transports
Launchers exist to open these — the full vehicle roster.
Patch Notes
WARDOGS Season 1 Patch Notes — Launch Build Changelog
Season 1 repriced vendor gear and moved unlock gates — check before you grind.
Was this helpful?
Thanks for the feedback!