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WARDOGS Weapons List — Every Weapon by Class and Unlock

Every known WARDOGS weapon by class — assault rifles, SMGs, LMGs, DMRs, snipers, launchers — with calibers, prices, and how the XP unlock tracks work.

9/4/2026 Closed Alpha Last updated: 9/4/2026 5 min read

FAQ

How many weapons does WARDOGS have at launch?
37 weapons are promised for Early Access launch, up from 33 catalogued during the closed alpha, plus around 112 attachments for customization.
Do you unlock weapons with XP or buy them with cash?
Both. Reaching a track level unlocks the right to purchase a weapon, then you pay for it from your persistent cash wallet — every life. Dying refunds gear at 90%.
What is the best weapon in WARDOGS?
There is no credible tier list yet — the game has not shipped. What is known: the M4 (800 RPM, 910 m/s, $2,800) is a well-rounded benchmark, and cheap-to-feed rifles in common calibers are the safest early buys.
How do weapon unlocks actually level up?
There is no class screen. Using a weapon feeds its related XP track — sniper rifles feed Recon, shotguns and launchers feed Support — and track levels gate shop access. Alpha examples: Galil at level 10, M4 at 20, FAL at 35.
Do weapons carry over between matches?
No. Your cash wallet persists, but guns are bought per life and refunded at 90% on death. Nothing sits in a permanent inventory.
WARDOGS Weapons List — Every Weapon by Class and Unlock — official WARDOGS screenshot
Image: BULKHEAD via Steam

How do you get weapons in WARDOGS?

Two gates stand between you and any given gun. First, XP track level: there is no class selection screen — the gear you use feeds related progression tracks (sniper rifles feed Recon, shotguns and launchers feed Support, driving feeds Driver), and track levels unlock shop access to better equipment. Second, cash: the unlocked weapon still has to be bought from your persistent wallet, every single life, and dying refunds it at 90%. Alpha-era examples of the level gates: the Galil at track level 10, the M4 at 20, the FAL at 35. Low-track players were also reported to shop at roughly half price during the alpha. The buying side of this equation is covered in the money guide.

What is the full weapons list?

Thirty-three weapons were catalogued from the closed alpha vendor, organized below by class with calibers.

Assault rifles

WeaponCaliber
M45.56×45mm
Bushmaster M17S5.56×45mm
A-915.56×45mm
KH-20025.56×45mm
T-215.56×45mm
Galil5.56×45mm
AK-745.45×39mm
FAL.308 Win

SMGs and shotguns

WeaponClassCaliber
AMP-9SMG9×19mm
PP-19 VityazSMG9×19mm
MP5SMG9×19mm
Super-45SMG.45 ACP
MP43Shotgun12 gauge
M500Shotgun12 gauge

LMGs and marksman rifles

WeaponClassCaliber
M249 SAWLMG5.56×45mm
PKMLMG7.62×54mm
SKSDMR7.62×39mm
SVDDMR7.62×54mm
BMR-308DMR.308 Win

Sniper rifles

WeaponCaliber
Scout Rifle TD5.56×45mm
Mosin Nagant7.62×54mm
SV-987.62×54mm
MK22.308 Win
AMR 50.50 cal

Sidearms

WeaponCaliber
M1911.45 ACP
Deagle.50 AE
Judge.45 Colt
GGX 179×19mm
GGX 189×19mm

Launchers and special

WeaponType
RPG-793mm rocket launcher
MAAWS84mm anti-tank
MGL-4040mm grenade launcher
Compound BowStandard arrows

What do weapons cost?

The vendor economy prices guns against your wallet, not your grind. The one fully documented example: the M4 at $2,800 — 800 RPM, 910 m/s muzzle velocity, 500 m effective range, 2.92 kg — which sits well under a third of the starting $10,000 account. Ammunition is sold by caliber, running from about $10 for a pistol box to $250 for premium rifle rounds, which makes caliber choice a running cost, not a one-time decision. Attachments (112 planned at launch) and armor round out the bill. All of this interacts with the 90% death refund: an expensive gun is not just expensive, it is expensively taxable every time you die holding it — see the economy guide for the full payout-and-tax picture.

Which weapon should you buy first?

Before launch there is no honest tier list — nobody has meta data. The defensible early picks follow the economy instead: a 5.56×45mm or 5.45×39mm assault rifle (cheap, common ammo, forgiving), a sidearm as backup, armor and bandages before a second primary, and launchers or DMRs only once your wallet can absorb the 10% death tax on a bad life. The M4’s all-round stats make it the benchmark; whether cheaper 5.56 options outperform it per dollar is one of the first questions the launch meta will answer. New players should start with the beginner’s guide budget loadout before splurging here.

Close-quarters street fight with a compact SMG at the ready Compact SMGs are the budget-friendly entry into the vendor menu — Image: BULKHEAD

What about launchers, the AMR 50, and the bow?

The heavy stuff is situational by design. The RPG-7 (93mm rockets) and MAAWS (84mm anti-tank) exist to open armor — see the vehicles roster in the gameplay overview for what they are opening. The MGL-40 lobs 40mm grenades for area denial. The AMR 50 is the anti-materiel .50 cal, the closest thing to a boss-killer in the arsenal. And the compound bow, firing standard arrows, is the stealth-budget special — silent, cheap to feed, and exactly as situational as it sounds.

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