WARDOGS Vehicles Guide — Helicopters, Tanks, and Transports
Every WARDOGS vehicle by role — Littlebird and Havoc helicopters, the L2A6 tank, Gepard, SPH-2 artillery, Humvees and trucks — with cash and XP unlock rules.
FAQ
How many vehicles does WARDOGS have?
How do you unlock vehicles?
Are fighter jets in WARDOGS?
What is the cheapest useful vehicle for new players?
Which helicopter should you fly first?
How do vehicles work in WARDOGS?
Vehicles are purchases, not pickups that spawn for free — they come out of your persistent cash wallet, exactly like weapons, and most additionally sit behind an unlock gate on the Driver or Pilot XP tracks. That makes every tank or helicopter a spending decision with the same 90% refund-on-death tax as any other gear: a lost vehicle is a dent in the account, not a write-off. Twenty vehicles were community-catalogued with prices (around 21 were expected across Early Access); Season 2 adds the Wolf-110 pair and the T-72B3 to the tables below and re-gates the Gepard and SPH-2. The tables carry Season 2 (October 15, 2026) prices and gates wherever the official patch notes list them. The economic context is in the money guide.
What helicopters can you fly?
The rotary wing is where WARDOGS’ combined-arms ambition shows first. Prices are per life; the unlock column is the one-time payment that permanently adds the airframe to your vendor:
| Helicopter | Price (per life) | Gate | Unlock (one-time) |
|---|---|---|---|
| MH-6 Littlebird | $6,250 | Pay-and-go | — |
| AH-6M (Littlebird, miniguns) | $12,000 | Pilot 8 | $125,000 |
| Z20 Lakota | $7,400 | Pilot 10 | $35,000 |
| Z20 Lakota (miniguns) | $15,000 | Pilot 25 | $85,000 |
| AH-6R (rockets) | $18,800 | Pilot 20 | $200,000 |
| Havoc | $28,000 | Pilot 35 | $650,000 |
A roster note from the same community record: the UH-1Y was replaced by the Z20 Lakota in Closed Beta 02 — if you remember a Huey from early footage, the Lakota is its successor, and Season 1 gave it a balance pass on top. The split still matters: transports move your squad and your Pilot XP, while the gunship variants and the Havoc turn cash into firepower from above. Pilot-track levels gate the deadlier airframes, so the smart path is taxi duty in the Littlebird until the track catches up with your ambitions — the helicopter guide covers the flying itself: bindings, the community’s mouse setup, and the flight assists.
What tanks and armor are available?
The heavy armor roster is deliberately compact — and Season 2 moved two of its gates onto the Driver track:
| Vehicle | Price (per life) | Gate | Unlock (one-time) |
|---|---|---|---|
| Flakpanzer Gepard | $14,000 | Driver 25 | $300,000 |
| SPH-2 artillery | $8,000 | Driver 31 | $350,000 |
| L2A6 main battle tank | $22,000 | Driver 35 | $500,000 |
| T-72B3 main battle tank | $16,000 | Driver 20 | $250,000 |
Armor is where the economy bites hardest — the L2A6’s $500,000 one-time unlock and $22,000 per-life price make it one of the most expensive objects in the game, and the cheaper, slower T-72B3 is Season 2’s answer for drivers who want a second main battle line. The FOB building and destruction systems mean dug-in defenders have answers. Bring armor with infantry support, or watch the refund.
What ground transport is there?
The unglamorous backbone of every match — thirteen variants, three of them pay-and-go:
| Vehicle | Price (per life) | Gate | Unlock (one-time) |
|---|---|---|---|
| Bobcat | $500 | Pay-and-go | — |
| Kodiak | $2,500 | Pay-and-go | — |
| Dune Buggy | $1,500 | Driver 9 | $25,000 |
| Wolf-110 | $2,200 | Driver 8 | $50,000 |
| Kodiak (pickup) | $3,000 | Driver 10 | $35,000 |
| Humvee | $3,000 | Driver 14 | $75,000 |
| Kodiak (M249) | $6,750 | Driver 6 | $50,000 |
| Humvee (M249) | $8,500 | Driver 24 | $125,000 |
| Humvee (minigun) | $10,000 | Driver 30 | $150,000 |
| Ural | $5,000 | Driver 3 | $35,000 |
| Ural Defender | $7,200 | Driver 15 | $75,000 |
| Ural Defender (M249) | $9,500 | Driver 22 | $100,000 |
| Wolf-110 (M2 Browning) | $7,800 | Driver 16 | $125,000 |
None of it will win a duel with a tank, but a match is decided by who has bodies inside the Control Zone — and trucks are how bodies arrive. For a new player, the $500 Bobcat or a pay-and-go Kodiak is often the highest-value purchase on the field; the beginner’s guide explains why transport spending beats weapon spending in your first hours.
How do you unlock and buy vehicles?
A double cost, not a double gate: the one-time unlock cash permanently adds the vehicle to your vendor, then the per-life price is what you pay every time you field it — out of the same persistent wallet as guns, with the same 90% refund-on-death tax. Only the Bobcat, the Kodiak, and the MH-6 Littlebird are pay-and-go with no unlock at all.
Season 1 moved several launch-era goalposts — the Heavy Tank to Driver 35, the artillery gate to 90, turret rotation caps, the tank-aiming DPI fix, and the Z20 balance pass; the Season 1 patch notes carry those tables. Season 2 then re-priced most of the armed roster, re-gated the Gepard and SPH-2 onto the Driver track, made purchased-vehicle inventories private to driver and squad by default, and grounded the Little Bird AH-6M [Miniguns] at Pilot 8 with a $125,000 unlock — the Season 2 patch notes itemize every line. Until the making-money playbook says otherwise, those notes are the canonical reference.
What is coming after launch?
The developer roadmap names fighter jets specifically as a new vehicle type planned during Early Access, alongside more vehicle variety generally. Fixed-wing air power will change the anti-air calculus overnight — all the more reason the Gepard exists in the launch roster. This page tracks the roster as it evolves; the current full-mechanics picture lives in the gameplay overview.
Gallery
Keep reading
Economy
WARDOGS How to Make Money Fast — Practical Cash Strategy
Vehicles are the biggest cash sinks in the game — fund them first.
Patch Notes
WARDOGS Season 1 Patch Notes — Launch Build Changelog
Season 1 repriced half the roster — the old→new table, by the numbers.
Guides
WARDOGS XP Tracks and Unlocks — How Progression Actually Works
Driver and Pilot gates: level your way into the heavy rides.
Guides
WARDOGS Kolchia Map Guide — 256 km², Zone Randomization, and Tactics
256 km² to cross — where vehicles earn their keep.
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